Teaching Tips: Reflection Questions and Open Discussion

Allgood et al. (2016) note that, “The evidence on the use of classroom experiments and cooperative learning shows consistent positive effects on student achievement …”. This is an exciting conclusion since our view is that the best is still to come. We don’t truly understand the conditions under which experiments will have the greatest impact. […]

Teaching Tip: Sequential Presentation of Data

You all know that in MobLab graphs are available immediately after game play. But, how much have you thought about how to present the information those graphs contain? In this blog post I argue that presenting information sequentially is a good way to talk students through theory and data. Let me show you what I […]

Teaching Tip: Reflection Questions Before Results

Many instructors want to increase student engagement and make their class more interactive. One way to increase student interaction with our MobLab results is to have students write a reflection on the game immediately after playing and before presenting the results. For example, before presenting the results on the public goods game ask students some questions: […]

Encourage Your Students To Talk

A couple weeks ago I dawned my best undergraduate garb and wandered into a college course using MobLab. The instructor knew I would be there. But, I didn’t want an introduction. I wanted to be an anthropologist and get first hand observations. It was a useful exercise and one thing became blatantly clear to me: […]

5 Tips to Starting the Semester Off Right

We’ve built our platform to be easy as pie. But, we still have some advice about using MobLab well. After all, the technology is a complement and not a substitute to good teaching. So how can you get the most out of MobLab? Tip 1: Run an out-of-class survey for at least 48 hours before […]

MobLab Modules

You may have noticed three tabs in the instructor console: Games, Surveys, and Modules. In our Year in Review 2016 we wrote about forthcoming modules, “These modules are pre-built playlists with instruction comprehension questions, an A/B test (e.g. market followed by market with intervention), and final reflection questions. We are also pairing these with detailed procedures […]

Bringing Crisis into the Classroom

Before the SEA meetings I lectured with MobLab at the University of Virginia. We conducted the Bank Run game with two simple objectives: Show that fractional reserve banking is inherently fragile and prone to panic, and Have students experience the same situation but with deposit insurance that reduces the downside risk of a bank run. […]